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} .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../../../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../../../Img/featured-lolpro.png); 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../../../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../../../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; 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Old Mar 27, 2006, 01:12 AM // 01:12   #1
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Default One Woman Bloodstorm - A/R 12v12 Killer

One Woman Bloodstorm
A/R
12v12 Damage-Dealer

Critical Strikes 9 (13 w/mask + Superior)
Shadow Arts 9 (10 w/Minor)
Marksmanship 12

Barrage [E]
Favorable Winds
Critical Eye
Sharpen Daggers
Caltrops
Viper’s Defense
Dash
Shadow Refuge

Weapons: mix of Vampiric and Zealous recurve and short bows

Playstyle: This particular Assassin was designed for 12v12 matches and the colossal mutual ganks that occur in them. More importantly, it’s designed to slam the bejesus out of its enemies in said ganks and do it in style.

First thing one notes when browsing over the One Woman Bloodstorm is the lack of a ReSiggy or other means of resuscitation. As the character is ideally meant for 12v12, and as bringing a resurrect skill into such matches is entirely optional, I chose to forgo it in order to add more useful skills. Such as skills that keep the One Woman Bloodstorm alive.

Second thing one notes is likely something of a non sequitur – Sharpen Daggers on a bowman? Well guess what, young grasshopper – nowhere in the skill’s description does it say squat about the critical hits needing to come off of dagger attacks XD. Which means that Sharpen Daggers is more like Sharpen Arrows, since your Barrages will spread Bleeding like a maniac every time you critical. Which, thanks to 13 CS and Critical Eye, you should do quite frequently. And they said Barrage couldn’t work with preparations…ye just need preparation and not Preparations is all.

Filling in the skills list is Caltrops, which again takes advantage of the mutual ganks common in 12v12 and spreads Crippled like a loony, Viper’s Defense (which I just knew would take off XP), the excellent Dash to go with the VD, Shadow Refuge because Shadow Refuge rocks, and Favorable Winds, though FW can easily be subbed out for most anything else. Really, the core of the build is Barrage, Sharpen Daggers, Critical Eye – the rest is up to you. Could even swap out Shadow Arts for Deadly Arts, or Wilderness/Beast, if ye wanted and probably still make it work.

Anyways, there ye go. Fun little 12v12 murder machine, all ready to go. At least, once Factions hits it is.
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Old Mar 27, 2006, 01:19 AM // 01:19   #2
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LaserLight, that is some awesome out of the box thinking right there! *Bows down in reverence*
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Old Mar 27, 2006, 02:46 AM // 02:46   #3
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that's a beautiful build. I never considered the assassin as a non-melee class due to its mainly combo attacks, but this makes it veeery different in both gameplay and effectiveness. You still utilize the assassin's "get in, kick ass, get out and keep yourself alive" ideals, but with a whole new twist. And if you have a good enough bow and enough crit hits, then that's some serious damage you're tweaking out with 14+ dmg per barrage per arrow. Great thinking!
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Old Mar 27, 2006, 04:05 AM // 04:05   #4
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Just got through combat-testing this sucker (though I had to swap Dark Escape for Dash) in a 12v12 match thanks to good ol' Balthazar and his still-glorious faction points. I could not, unfortunately, secure the Superior Critical Strikes rune the build would normally use, but hey, it worked well enough :-P

Holy Hell. Roughly two-thirds of my attacks, if not more, were critical hits, and the damage was nuts. 70 or so damage a hit with criticals and Bleeding bloody everywhere (XP). The build proved excellent for kicking Kurzicks out of control points, though it didn't end up making the best hunter for when said Kurzicks ran like mad. I was using a Zealous Shortbow of Defense for the most part and it did very well by me - took a Long with same mods for my backup option and that helped a bunch too.

I didn't tend to get attacked very much at all. In fact, this was the least-beaten-upon character I've run in these things yet. Assassins, it seems, don't draw much fire when they aren't all up in people's faces with knives. Of course, I was doing as much damage with my Barrages as I ever did with my knives, if not more, so I didn't exactly mind XD.

So yeah. In current testing, at least, thing works awesome. Even better than I'd dared hope. Not to mention Sharpen Daggers sounds mean as hell when ye activate it. Nuts man, just nuts...

Anyways, enjoy. Hope she helps you figure out not only how to slaughter people in 12v12 matches, but also to unlock the true potential of the Assassin.
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Old Mar 27, 2006, 03:42 PM // 15:42   #5
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Nice build, I may have to give it a shot sometime down the road. I'm glad they didn't make Sharpen Dagger dagger-specific, as this opens up more options for primary Assassins.
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Old Mar 27, 2006, 09:14 PM // 21:14   #6
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This is a beautiful build. I was just thinking about how an A/R would work!
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Old Mar 27, 2006, 10:22 PM // 22:22   #7
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A little off-topic, but sharpen daggers seems to work on anything, even wands and staves. (I tested because I was interested in a build very similar to the original).

Unfortunately, I never got around to testing an Assassin-bowman using Deadly Arts, with Siphon Strength as Elite (lots more criticals) covered by Expose Defences (cannot block or evade). Favourable Winds, Critical Eye and Sharpen Daggers would of course still feature, then just add a nice bow attack or two (especially interrupts. Mmmm, critical Savage Shot).
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Old Mar 27, 2006, 10:24 PM // 22:24   #8
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you just know the tombs barrage build is gunna change big time. looks like the making of a very good build will definatly have to try it out when factions is released
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Old Mar 29, 2006, 01:54 PM // 13:54   #9
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Great idea Can't wait to try it out
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Old Apr 20, 2006, 04:46 PM // 16:46   #10
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Ok, I know this is a late post, but is anyone else thinking a GvG build with this, like 3 of these, maybe orders too?

That would be scary stuff, that.
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Old Apr 20, 2006, 09:51 PM // 21:51   #11
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yes, extremely.

I love this builds, hands down it is (as it has been said) a very beautiful build.

/tearsofjoy
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Old Apr 21, 2006, 02:53 AM // 02:53   #12
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Hehe. I can't wait to try it. One of my favorite points is that it doesn't rely on the all-encumbering "death by super condition FTW necro omg touch skill" things that I keep having to read >.< and relies on good old bleeding and barrage. I think I'll lean towards less gambling things like this and away from hoping that you can degen enough by the time you get killed
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Old Apr 21, 2006, 03:23 AM // 03:23   #13
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bah, the brutal bombier premade is just as good, nothing to applaud about...
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Old Apr 21, 2006, 03:44 AM // 03:44   #14
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It's intresting...

Assassins energy pool isn't that big.

So you expect to keep spamming all these spells while spamming barrage?

Why can't you do R/A instead. Critical strikes aren't that great.

Plus you'd have expertise on everything. Would make a lot more sense to me.

Otherwise gj.
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Old Apr 21, 2006, 03:47 AM // 03:47   #15
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impressive :P
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Old Apr 21, 2006, 03:49 AM // 03:49   #16
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I saw someone using a build similar to this in the beta event, and it was fairly good. I'll have to try it next week.
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Old Apr 21, 2006, 03:59 AM // 03:59   #17
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I was running a sword assassin during FPE, and had noticed that Sharpen Daggers was odd being in Critical Strikes rather than Dagger Mastery. Didn't get to use it, however. And never thought of using a bow with it; only an axe. Sounds good, though I bet ANet will nerf Sharpen Daggers like Dwarven Battle Stance.
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Old Apr 21, 2006, 01:30 PM // 13:30   #18
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It's in critical strikes because its a skill that causes bleeding every time you cause a critical hit
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Old Apr 22, 2006, 10:31 AM // 10:31   #19
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I love it!

Critical Strike,a nd Critical Eye combo on a bow really impresses me, almost putting my Ranger out of work, so Zealot bow it must be since the lack of Experitise.
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Old Apr 22, 2006, 11:25 AM // 11:25   #20
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i was having a look through the assasin skills and thought the 47% block from Critical Defenses would be nice addition and since your spamming crital hits it should las indefinatly aslong as your barraging.

My question is did anyone try this skill out in the FPE and do you think it'll be worth swapping this in for one of the 'spare' skills

Quote:
Originally Posted by Lady Lorwinia
It's intresting...

Assassins energy pool isn't that big.

So you expect to keep spamming all these spells while spamming barrage?

Why can't you do R/A instead. Critical strikes aren't that great.

Plus you'd have expertise on everything. Would make a lot more sense to me.

Otherwise gj.
The zealous bow + 1 energy from each critical hit of barrage should counteract the degen of using said skills.

say shooting

5 foes = *zealos barrage* (1 x 5) + *2/3 critical hits* (1 x 3) = 8 energy - 5 energy *cost of barrage* = +3 energy more than you started with

7 foes = 7 + 4 = 11 - 5 = +6 energy

10 foes = 10 + 6 = 16 - 5 = +11 energy

and i dont know about you but i was hitting about 10+ people in a 12 v 12 match at any one time and even more if a mm was present

Last edited by disposable-hero; Apr 22, 2006 at 11:31 AM // 11:31..
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